Saving Thanehaven, Catherine Jinks.
ISBN: 9781606842744
Read November 4, 2013
Juv-YA: TRON-like world of programs come to life inside computers.
Noble is a knight, sworn to save the princess from the evil wizard, but
he's never really thought much further than that. When he meets Rufus
on the way in, he's introduced to the concept of free will, and from
that moment on, he's pretty much screwed.
Readers will catch on
to Rufus much more quickly than the programs will, but even knowing what
he's up to - he's pretty impressive. Like a human sociopath, Rufus
changes his tone and watches what he says and pretends to care, before
moving on to the next target.
Speaking of that, the title and
bookends are a little misleading - the beginning of the story is set in
Thanehaven, and Noble is very much a man, er, program, of his time, er,
game. The action doesn't stay there very long, however, and in no time
flat, we've moved through a couple more games, and been introduced to
the weird world of visualized computing hardware and software.
If
you watched the TRON reboot and wondered what the other programs did in
their daily lives, this one is for you. If you got a little huffy
about how there could be a world inside of programs and algorithms, I
would suggest you steer clear. As far as I could tell, the analogies
are apt, and the information is correct, but I can easily see
computer-geeks getting very bent out of shape by the implications of the
locations as they are envisioned.
My major quibble surrounds the
lives in the real world - naturally we aren't able to see much, but the
real Rufus in particular seems unaware that bricking his friend's
computer for a perceived slight is a smidge of an overreaction. I would
have liked to have a bit more attention given to that situation.
Overall, an enjoyable short read that is surprisingly funny, with a metaphysical twist at the end for a punchy garnish.
(also published on Amazon.com)
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